I spent a week on and off
creating the initial blockout for my environment in 3DS Max using
primitive shapes with some detail to really get an idea of what it was
going to look like.
Once
I had finished with the blockout I exported it into UDK which enabled
me to have a walk about the level and ensure not only that everything
was the right scale so far but also just to see the size of the room and
whether or not any adjustments needed to be made.
I
was happy with how things were looking so far; the environment was
looking cluttered like in the concept art giving the impression of
someone who is constantly busy and overloaded with work. The only
problems were with the dimensions of the room as a whole. I would have
to create some more blockouts, of just the walls and floor this time to
test out which size was going to work best.
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