Hi, welcome to my final year project diary. This blog will essentially be a work diary for me to keep updated on the progress of my final year project.
The Project
The environment itself will be created in the Unreal Development Kit and populated with models which I will create in 3DS Max and detailed in Mudbox if warranted, I am also interested in incorporating nDo2 into my workflow when possible as this increases the speed at which I can create the models. Once the model is complete it will be taken into Photoshop where I will create the necessary textures before being exported into UDK. I plan to make use of the engine's fantastic material editor and the engine's particle system, Cascade, as well as Kismet for any basic animations.
I actually began my project a few months but unfortunately did not create a blog at the beginning so my first few entries will be a catch up on what I have done so far. Once these are done I plan to update the blog as much as possible, but at least once a week.
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